Apple appears poised to unveil a long-rumored headset that will place its users between the virtual and real world, while also testing the technology trendsetterBԪַs ability to popularize new-fangled devices after others failed to capture the publicBԪַs imagination.
After years of speculation, the stage is set for the widely anticipated announcement to be made Monday at AppleBԪַs annual developers conference on a park-like campus in Cupertino, California, that the companyBԪַs late co-founder Steve Jobs helped design.
Apple kicked off the event by announcing that the latest models of two high-end computer lines, the Mac Studio and Mac Pro, will be powered by a company-designed chip that has already been available in less expensive Macs.
The Mac Studio will sell for $2,000 and the Mac Pro will be priced at $7,000. As it typically does at this conference, Apple provided a peek at the next iPhone operating system, iOS 17. That software, which will include more personalization and location-sharing tools for phone calls and texting, is expected to be released as a free update in September.
But the star of the show is expected to be a pair of goggles BԪַ perhaps called BԪַReality Pro,BԪַ according to media leaks BԪַ that could become another milestone in AppleBԪַs lore of releasing game-changing technology, even though the company hasnBԪַt always been the first to try its hand at making a particular device.
BԪַThis is going to be a historic day,BԪַ Apple CEO Tim Cook promised shortly after walking to a stage Monday outside the companyBԪַs spaceship-like offices. He then told the packed audience to expect to see some new products, without providing any specifics. Apple typically waits until the end of its events to take the wraps off a product that takes the company in a new direction.
AppleBԪַs lineage of breakthroughs date back to a bow-tied Jobs peddling the first Mac in 1984 BԪַa tradition that continued with the iPod in 2001, the iPhone in 2007, the iPad in 2010, the Apple Watch in 2014 and its AirPods in 2016.
But with a hefty price tag that could be in the $3,000 range, AppleBԪַs new headset may also be greeted with a lukewarm reception from all but affluent technophiles.
If the new device turns out to be a niche product, it would leave Apple in the same bind as other major tech companies and startups that have tried selling headsets or glasses equipped with technology that either thrusts people into artificial worlds or projects digital images with scenery and things that are actually in front of them BԪַ a format known as BԪַaugmented reality.BԪַ
AppleBԪַs goggles are expected be sleekly designed and capable of toggling between totally virtual or augmented options, a blend sometimes known as BԪַmixed reality.BԪַ That flexibility also is sometimes called external reality, or XR for shorthand.
Facebook founder Mark Zuckerberg has been describing these alternate three-dimensional realities as the BԪַmetaverse.BԪַ ItBԪַs a geeky concept that he tried to push into the mainstream by changing the name of his social networking company to Meta Platforms in 2021 and then pouring billions of dollars into improving the virtual technology.
But , although MetaBԪַs virtual reality headset, the Quest, remains the top-selling device in a category that so far has mostly appealed to video game players looking for even more immersive experiences.
The response to virtual, augmented and mixed reality has been decidedly ho-hum so far. Some of the gadgets deploying the technology have even been derisively mocked, with the most notable example being GoogleBԪַs internet-connected glasses released more than a decade ago.
After Google co-founder Sergey Brin initially drummed up excitement about the device by demonstrating an early modelBԪַs potential BԪַwow factorBԪַ , consumers quickly became turned off to a product that allowed its users to surreptitiously take pictures and video. The backlash became so intense that people who wore the gear became known as BԪַGlassholes,BԪַ leading Google to withdraw the product a few years after its debut.
Microsoft also has had limited success with HoloLens, a mixed-reality headset released in 2016, although the software maker .
Magic Leap, a startup that stirred excitement with previews of a mixed-reality technology that could conjure , had so much trouble marketing its first headset to consumers in 2018 that it has since shifted its focus to industrial, health care and emergency uses.
Daniel Diez, Magic LeapBԪַs chief transformation officer, said there are four major questions AppleBԪַs goggles will have to answer: BԪַWhat can people do with it? What does this thing look and feel like? Is it comfortable to wear? And how much is it going to cost?BԪַ
The anticipation that AppleBԪַs goggles are going to sell for several thousand dollars already has dampened expectations for the product. Although he expects AppleBԪַs goggles to boast BԪַjaw droppingBԪַ technology, Wedbush Securities analyst Dan Ives said he expects the company to sell just 150,000 units during the deviceBԪַs first year on the market BԪַ a mere speck in the companyBԪַs portfolio. By comparison, Apple sells more than 200 million of its marquee iPhones a year. But the iPhone wasnBԪַt an immediate sensation, with sales of fewer than 12 million units in its first full year on the market.
Since 2016, the average annual shipments of virtual- and augmented-reality devices have averaged 8.6 million units, according to the research firm CCS Insight. The firm expects with a sales projection of about 11 million of the devices before gradually climbing to 67 million in 2026.
Michael Liedtke, The Associated Press
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